Hoi4 destroyer spam. You might invest in aircraft carriers for deep sea operations, but I don't think they are really necessary. Hoi4 destroyer spam

 
 You might invest in aircraft carriers for deep sea operations, but I don't think they are really necessaryHoi4 destroyer spam  366K subscribers in the hoi4 community

the reason you build light cruisers as any naval power (uk. Naval bombers, subs. For better or for worse, magazine hits are not included in hoi4's critical hits system. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Morally corrupt or given to vice. Edit to link to my cut/paste. Radar tech matters much more than AA tech due to its effect on accuracy. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. Or in other words, a comparable heavy cruiser might dish out at-best 27 rounds per minute compared to an equivalent light cruiser at-worst 72. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. 763 6. Destroyer with only torpedos. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. Having a ton of navs basically guarantees you’ll win. Given this purpouse it shouldn't have engineers, recon or military. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. The maximum number is 999,999,999, anything higher than. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. Hulls are the foundational component of ships, and are unlocked through research. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. 65, which is about 21. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. netherdraku • 4 yr. 10 "Barbarossa" and the No Step Back expansion. Each support company weighs 0. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. Put the surface fleet on strike force in the english channel. For better or for worse, magazine. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Screen on Battle Fleets are cannon fooder, send them back to repair at half health. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. 379K subscribers in the hoi4 community. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. HoI4 DevDiary - Tank Designer. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Cold War: Iron Curtain is supported and in active development. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. In Europe, a heavy tank destroyer is really handy. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. The combination of speed and visibility make your ships much more difficult to hit. unless they have better coverage of sea zone then naval ones. Subscribe to downloadExpanded tank designer. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. Colosso95. there is 3 important modules to a good spam destroyer design. And take of those mods. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It’s pretty simple, but takes focus to make it efficient. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. This is one of the cheapest ways to build a “real” navy. It’s been awhile since I played and idk. Most of the times it's just not worth it to make a good navy for sp. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. It's probably not the most effective, but it works in a pinch. . (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. Go to hoi4 r/hoi4 • by. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. Turn Expert AI on at a minimum. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. Sub 3s, Light attack spam, torpedo screen spam, etc. Easy, cheap, and effective. They'll do the bulk of your ship damage for the first year or so. Battleship can do it better, but you might. Constructing a HoI4 Germany Guide. As for tank I use 6tank/4mot and again, it works very well against AI. Go to hoi4 r/hoi4 • by DukeOfIncels65. Business, Economics, and Finance. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. There are essentially two metas. The Detroit arsenal just gives you 10% more medium tanks and that might be more important. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. The first is to give the tank high soft attack, but very low hard attack and piercing. my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. r/hoi4. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. The second is to turn the tank into an SPG, and put it in a division. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. Same result. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. SP AA and Tank Destroyers have less soft attack. Testing anti air. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. It's the meta for a reason. Remove armor, that lets you reduce engine. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. we will not be talking about anti submarine warfare in this guide. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. The first key to building a navy in Hoi is to build smarter, not harder. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. Archived post. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. 792 votes, 42 comments. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. Each paratrooper unit has a “weight” given by its template. That makes planes far more important than infantry. - When your fleet meets and enemy fleet they begin a naval battle. Wiki Beginner Guide. Good light cruisers are excellent uses of. E. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. 2 light cruisers are the same cost as a Heavy + destroyer, and the only. Those will hunt down the submarine in no time. Interception detection). 23. Mines. Moderator. 1. 3 comments. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. For example: 'ae 100 infantry_equipment_1'. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. Also use some heavy cruisers built to kill screens too. -Jusp spam Naval Bombers and nuke the enemy fllets. ago. Generally, you do not need SPG with heavy or medium tank divisions. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. You want to maximize soft attack. Using. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. But you desperately want the Armor. Set them to convoy hunt. Well suited for nations that want to go fighter, heavy fighter, tactical bomber. Destroyers with mines and anti sub launchers are relatively cheap. 5 production per day. I'd say hoi4 community overestimates the. infantry for organization 17w. Good news: it's better at dogfighting than the 1940 heavy fighter. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. much everything, so you need light cruisers to do the heavy lifting. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. The Super Heavy battleships take far too long as well. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. You can refit it to have some pretty amazing sub detection. Specialized destroyers and naval bombers should do the trick. Now compatible with 1. xoldfashionedx Research Scientist • 5 yr. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. In this video I look over the potential new naval meta. The newer the tech, the better. They win a few battles but I don't seem to make progress. BETA SGp - Save Game Parser - extracts statistics from SGc. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. with entire Asia lands and slots, u can. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. ago. You need to have air superiority (wiki says 70% but I could have sworn it’s 75%) in all the air zones in the unit’s flight path. 2. The faster the screen is, the harder it is for the heavy gun to hit it. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. IRL the US alone made 300,000 fighters over the course of the war and all of the 'big 4' made over 100k whereas in HOI4 you might see USSR/US. III & ML 4. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. and lost the Fuso to the USN destroyer screen. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. The 7/2 however consumes 8000 manpower, and 638 IC, and only offers 176. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. Whenever you get air. Jun 20, 2020 @ 3:05am Originally. If you want torps for some reason, make a few torp dds. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. Check it out here. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Get your army ready and when the Japanese declare war, march northeast. Battleship Designs. Sub detection +9. 0 unless otherwise noted. Anti-Air II. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. Created by The WarSimmer. This guide is based on the naval meta of hoi4 multiplayer. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. These things kill screens faster than convoys. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. Their role is just to spread damage around, so that nothing gets sunk. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. 251 votes, 30 comments. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. . Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. l to ensure that your capitals are effectively screened. 1936 Destroyer Hull. DD and Naval Bomber spam. The CLs should be well-rounded with radar and even more than one catapult. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. Never miss a thing. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. This can be attached to your patrol screen fleet for max convoy and sub destruction. 375K subscribers in the hoi4 community. This is a very heavy assult infantry tenplate. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. This video gives a basic explanation of destroyers, their possible applications & relevant templates. the. classteen • Fleet Admiral • 2 yr. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. Light Battery II. Jump to latest Follow Reply. l to ensure that your capitals are effectively screened. As 1. You don’t need a navy. Please remember this video is not the be all end all, a. as USA i wait til Japan declare war, with USA superproduction + DD or SUB spam, the Japan arent able to dont even touch Philipines. "Hybrid": This is what I've been trying lately. Strike fleets should help you achieve either one of those objectives. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. It will generally do all three better than light cruisers. The Ai cannot handle it. destroyers also get one shot by p. ; About Hearts of Iron. Personally for me CLs are the winners of this update, in a flashback to the game’s. Go to hoi4 r/hoi4 • by. 0 unless otherwise noted. . If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. even the. Bren Mk. Yeah you'll be fine with carriers + destroyer spam. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. #13. If your subs intercept all convoys in and out of enemy territory, they can't get any resources besides those that are present in the territory directly connected. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. Whereas, if you don’t need many torp destroyers. Poland and the Soviets now have hybrid trees that use elements from both the DLC and 56. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Go to hoi4 r/hoi4 • by. 7 armour and 13. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. destroyer2 : the point is that they can tank more shots form a light attack cruiser. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Carlcarl1984 • 2 yr. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. This still sucks so hard compared to submarines. Tank destroyer (TD). New comments cannot be posted and votes cannot be cast. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. 366K subscribers in the hoi4 community. Light Cruiser Battery is the most efficient source of light attack, fill up all slots with it. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Start Building heavy TDs but dont use them yet. If you really want to go with navy stuff go with Base Strike. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. And as a Minor that is a problem. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. Ship Design. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. Nobody mentioned the obvious: upgrade the ships with AA. After a few months of aerial bombing, send in your navy. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. Build medium tanks and mechanized. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. Destroyers. Air Superiority is especially crucial as Germany. Torpedoes are OP right now. Hoi4 Wiki. 2 inch Mortar. Mar 24, 2006 22. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. No enemy airports = no red air, simple as that. Yeah you'll be fine with carriers + destroyer spam. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Keep the roaches cheap. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. Naval strike. Go to hoi4 r/hoi4 • by. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. You pair this with patrols. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. They win vs 80~ ship fleet with about 4 damaged ships. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. 6% better. 1 piercing as well as slowing down the max speed. -Torpedoes aren't affected by combat rows (see next part). 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. You only need 7 tanks to make a Super-Heavy TD battalion , 35. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Weird Stuff MP State of Decay 2. Set the fleet to convoy raid mission with: split. Paradox needs to really study themselves some actual military history. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Yesterday, I tested a few things. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. Think of it like a car's fuel economy. I don't have access to the specifics right now but a great. Subs like other people said work well and sub 3s can even whittle down a developed navy. Duplicate Template 1 and create Template 2. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Go to hoi4 r/hoi4. Finally, use destroyers for your torpedo attackers. but for making screens, use something with light attack. I’ve seen Das Boot and it doesn’t take much to take them out of commission. Also flanking and encirclement. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Armor will be near useless there. Your 3 naval bases ain't worth the effort to build even a destroyer. ago. there is 3 important modules to a good spam destroyer design. No, torpedoes are still useless, and dumb. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. increased number of convoys covered by each destroyer on escort from 10 to 12. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. 10mpg with 10 gallons is 100 miles. I have a feeling it will get crushed by a large stack or by naval bombers. this plus your starting battleships completely ruins ai. 2. Fleet composition and ship build advice. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. CowboyRonin. I don't get supremacy and neither win naval battles to weaken the enemy. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. Go to hoi4 r/hoi4 • by. Capitulate a major with a fleet. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. New comments cannot be posted and votes cannot be cast. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). but for making screens, use something with light attack. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan).